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- -Adventure Help-
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- ** AGATHA'S FOLLY **
- To find the trowel LOOK UNDER BENCH.
- What to do with the dirt in the folly? SCRAPE WITH TROWEL.
- To get into the generator building PICK THE LOCK WITH THE HAIRGRIP.
- Once inside you will find something usefull to get the gatepost.
- To complete the first part you must STAND ON CRYSTAL, then you need to
- do a bit of decoding, using the sampler as a clue.
- In part two to cure the infection RUB HANDS WITH LEAVES.
- To enter the cave PUSH BLUE EYE then PUSH RED EYE.
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- ** THE BIG SLEAZE **
- To open safe INSERT DYNAMITE IN KEYHOLE.
- At Joe's Diner EXAMINE WALL in toilet.
- To decode note just DECODE NOTE.
- In the library you must only whisper things.
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- ** COLDITZ **
- To climb out of the window when you have the rope LOWER ROPE then
- CLIMB OUT and then CLIMB DOWN.
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- ** CUSTERDS QUEST **
- The Orb is in a nest up a tree.
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- ** FRANKENSTEIN **
- To get past the bear CLIMB TREE then JUMP ONTO FLOOR.
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- ** THE GOLDEN MASK **
- To use the boat after repairing it you must first ENTER BOAT, then you
- need a quick look at the VOCAB command to see that you've got to CROSS
- LAKE.
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- ** HEROES OF KARN **
- At the start you will need to LIGHT GAS WITH TINDER, then soon
- afterwards you have to KISS THE FROG.
- To get the money you need to KILL BARROWIGHT WITH BIBLE.
- when you are locked in the dungeon GIVE MONEY TO GUARD.
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- **JACK THE RIPPER **
- To save the lady from been shot JUMP IN FRONT OF LADY.
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- ** THE JADE STONE **
- To get money to buy thread from the pedlar you SELL CAKES TO
- BAKER. Whatever you do don't GIVE CAKES as you will get nothing
- in return.
- Drop the logs to help you across the marsh.
- Throw the meat to the vultures.
- Give the trinkets to the children.
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- ** KARYSSIA **
- SWALLOW PEARL to stop guards getting it.
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- ** KOBYASHI NARU **
- To deal with droids in the 'understanding section' you must THROW
- WHEEL INTO PIT then you JUMP HOVERDROID and finally you should ANALYSE
- PERCH.
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- ** MINDFIGHTER **
- To befriend Robert IGNORE HIM.
- Blanket WEAR IT.
- To enter the sailing vessel GO TO THE CRATES then CHANGE INTO AN EAGLE.
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- **THE NEVERENDING STORY **
- Drop the crystal in the room with the strange machine in it, to learn
- something you'll need later on.
- Don't kill the torturer, try bribery instead.
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- ** PLAY IT AGAIN SAM **
- If you open the drawer in the first location don't forget to close it
- again or you may have trouble leaving the room.
- When you find yourself strapped in the chair you must be carrying the
- switchblade and CUT BONDS BLADE.
- To get out of the office you have to CLIMB THROUGH WINDOW then GO
- EAST. HAIL CAB then type FOLLOW THAT CAR.
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- ** RED DOOR **
- To deal with Anubis TICKLE ANUBIS.
- To get rid of the fly on the Sphinx's nose TELL A JOKE.
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- ** RIGELS REVENGE **
- To stop getting mugged by the wildmen CARRY THE STUNGUN.
- When you've jumped the gap and are back in the suburbs EXAMINE AND
- CLIMB LAMP POST.
- To get out of the desert FOLLOW TRACKS.
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- ** SHADOWS OF MORDOR **
- To get the raft moving you must POLE RAFT.
- As soon as the skinny orc appears KILL ORC WITH SWORD>
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- ** S*M*A*S*H*E*D **
- Password is BOWEL.
- To deal with the grenade you need to INSERT PIN which is found in the
- jeep UNDER THE SEAT.
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- ** WOLFMAN **
- To light the flint HIT FLINT and then LIGHT BULLRUSH
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